Newest skills
3210 skills
ort-release-notes
Draft ONNX Runtime release notes using preset configurations for full ORT or scoped component releases. Use when generating highlights with PR links, compiling human contributor acknowledgments from compile_contributors.py output, and applying preset path filtering.
ort-ci
Trigger, re-run, and unblock ONNX Runtime CI checks on a GitHub pull request. Use this skill when a required check is stuck, missing, failed, or needs re-running. Nearly all ORT CI runs as GitHub Actions workflows; only the "Linux Android Emulator QNN CI Pipeline" remains on Azure Pipelines, plus the bot-driven "license/cla" and "Python format" lint checks. Triggers on: rerun CI, retrigger checks, stuck check, missing pipeline, failed CI, license/cla, Python format failure, Doc Gen CI failure, operator docs out of date, /azp run.
ort-build
Build ONNX Runtime from source. Use this skill when asked to build, compile, or generate CMake files for ONNX Runtime.
onnx-opset-bump-checklist
Step-by-step checklist for bumping the pinned ONNX dependency / opset in ONNX Runtime (e.g. ONNX 1.21 / opset 26 → 1.22 / opset 27). Use when integrating a new ONNX release or release-candidate, updating the cmake/deps.txt onnx pin or the cmake/external/onnx submodule, regenerating cmake/patches/onnx/onnx.patch, raising kMaxSupportedOpset, or adding a new opset's CPU kernels. Covers the file taxonomy, archive-hash procedures, patch rebase/mirror rules, the RC→formal strategy, and the optimizer/EP gotchas that the automated audit script misses.
cuda-cutlass-fmha-incremental-rebuild
Use when rebuilding ONNX Runtime CUDA after editing CUTLASS fused-MHA headers (onnxruntime/contrib_ops/cuda/bert/cutlass_fmha/*.h such as kernel_forward.h or fmha_launch_template.h), or when a header edit "passed" an incremental build but test behavior did not change. Explains the nvcc depfile gotcha that produces stale Memory-Efficient-Attention (MEA) kernels and binaries, and how to force a correct recompile. Also covers disk-space frugality on shared GPU dev boxes.
cuda-attention-kernel-patterns
Patterns and pitfalls for the ONNX domain Attention operator (opset 23/24) CUDA implementation. Use when modifying the dispatch cascade in core/providers/cuda/llm/attention.cc, writing mask/bias CUDA kernels, debugging attention test routing, or adding features to the ONNX Attention op. NOT for contrib domain MultiHeadAttention/GroupQueryAttention.
contrib-op-shape-inference-memory-safety
Audit and fix out-of-range output writes in ONNX Runtime operator shape-inference functions. Use when reviewing or fixing a contrib (or standard) op TypeAndShapeInference where a getNumOutputs() guard precedes a write to a higher output index - optional trailing outputs make a smaller output count schema-valid, so getOutputType(index) can run one past the declared outputs at Graph::Resolve.
code-review
Review ONNX Runtime pull requests, branches, commits, patches, and working-tree changes for actionable findings and missing tests.
reactor-app
Create WinUI 3 desktop applications using the Reactor framework — a React-inspired declarative C# projection over WinUI 3. No XAML, no data binding, no templates. This file is the legacy single-file skill — prefer the `reactor` plugin under `plugins/reactor/` (or `agentkit/plugins/reactor/` in the NuGet) for a more efficient skill-loading experience.
reactor-wrapping
Turn ANY WinUI control — a vendor/third-party control, your own custom Control, or a Windows Community Toolkit one — into a first-class declarative Reactor element with the [GenerateReactorWrapper] source generator, zero hand-written wrapper code. Covers auto-inference (props, content, two-way pairs, panel/items children, events), the [Wrap*] annotation cheat-sheet, imperative-lifecycle controls, diagnostics, and when to fall back to a hand-written ControlDescriptor.
reactor-windowing
Reactor top-level windowing cookbook: WindowSpec, OpenWindow, draggable windows, borderless/tool windows, placement persistence, taskbar visibility, z-order, aspect ratio, SizeToContent, displays, taskbar integration, and picker HWND wiring.
reactor-recipes
Paste-ready single-file Reactor recipes indexed by intent — list with add/delete/toggle, sidebar navigation between pages, form with validation + submit gating, async fetch with loading/error/data states, themed Win11 card surface. Use a recipe instead of synthesizing from prose: copy, adjust, ship.
reactor-navigation
Reactor navigation — `UseNavigation` hook, `NavigationHost` renderer, `NavigationView` sidebar, `TabView` tabs, route params, stack operations, page lifecycle, deep linking, transitions, caching. Use when building multi-page apps or wiring sidebar/tab navigation.
reactor-input
Reactor input — gestures (`OnPan`, `OnPinch`, `OnRotate`), pointer events, drag-and-drop (`OnDragStarting`), focus management (`UseElementFocus`, `UseFocus`, `UseFocusTrap`). Use when implementing direct manipulation or custom focus behavior.
reactor-getting-started
Reactor essentials in one place — React-to-Reactor mental model, minimal app shape, hooks, the most-used factories, the critical gotchas, and project setup. This is the only skill you need loaded for typical Reactor work; load topical skills (`reactor-async`, `reactor-design`, etc.) only when the task explicitly calls for them.
reactor-forms
Reactor forms and validation — `UseValidationContext`, built-in validators (`Validate.Required`, `Validate.Email`, `Validate.MinLength`, etc.), `FormField` helper, masked input via `MaskEngine`, `InputFormatter`. Use when building data-entry screens, validation flows, or controlled-input forms.
reactor-dsl
Pointer to the full Reactor API signatures index (`references/reactor.api.txt`). The 90% of DSL content — hooks, components, common factories, modifiers, theme tokens, gotchas, React-to-Reactor mapping — already lives in `reactor-getting-started`. Load this skill only when you need to verify a less-common signature against the alphabetized full index.
reactor-docking
Reactor docking windows — `DockManager`, `DockSplit`/`DockTabGroup`/`Document`/`ToolWindow`, drag-to-float/redock, roles (`DocumentArea`/`ToolWindowStrip`), persistence. Use when building IDE-/Office-shaped layouts with dockable, tear-out tool windows and document wells. READ THIS BEFORE wiring `DockManager` — the content-vs-shape ownership model is the #1 thing people get wrong.
reactor-devtools
Driving a running Reactor app via `mur devtools` — screenshot, inspect visual tree, click/type/scroll, read hook state. Use when diagnosing visible bugs (layout, contrast) or verifying a UI change landed.
reactor-design
Windows 11 design rules for Reactor — theme tokens, High Contrast, typography (`Heading`/`SubHeading`/`Caption`), 4px grid, acrylic surfaces, accessibility, animation, and a code-review checklist. Use when authoring, reviewing, or fixing visual styling.
reactor-commanding
Reactor commanding — actions that appear in multiple surfaces (menu + toolbar), need keyboard shortcuts, or need `CanExecute`. `Command`, `StandardCommand`, `UseCommand`, `CommandHost`. Use when wiring shared actions or shortcuts.
reactor-charts
Reactor charts and data visualization — choosing a chart type (line, bar, area, donut, `TreeChart`, `ForceGraph`), the chart DSL, `LabelView` / `XTickLabelView` / `YTickLabelView` for icon-plus-text and rich labels, and the visualization-best-practices rules. Use when adding charts or designing visualizations.