winapp-ui-automation
Inspect and interact with running Windows app UIs from the command line using UI Automation (UIA). Use when an AI agent or developer needs to inspect a UI element tree, find controls, take screenshots, click buttons, read or set text, or verify UI state in a running Windows app. Works with any framework WinUI 3, WPF, WinForms, Win32, Electron.
When to use
- Inspecting a running Windows app's UI from the command line
- AI agents interacting with Windows applications (clicking buttons, reading text, taking screenshots)
- Verifying UI state during development or testing
- Automating UI workflows without Playwright or Selenium
- Debugging WinUI 3, WPF, WinForms, Win32, or Electron app UIs
Prerequisites
- For UIA mode (any app): No setup needed — works with any running Windows app
- For input-injecting verbs (
click,hover,drag,touch,pen,scroll --wheel,send-keys --via send-input): an unlocked, interactive desktop with the target window foregroundable. On a locked/secure desktop they fail fast withno_interactive_desktop. The UIA-pattern verbs (inspect,search,get-*,wait-for,set-value,invoke,scroll --direction/--to) are headless/locked-session friendly — prefer them in CI. screenshotis not in that group: it always takes an exclusive turn, so it queues behind other UI workflows, and capture can need a usable interactive desktop — the engine restores the target if it is minimized, and falls back to foregrounding it when frame capture is unavailable or--capture-screenis used.--capture-screenneeds exactly one window.-w <hwnd>gives it one: that window's screen region, including anything visibly on top of it. If-amatches several top-level or owned windows the command fails withinvalid_argumentsbefore capturing; runwinapp ui list-windows -a <app>and retry with-w <hwnd>.- If other UI workflows may run at the same time, set one workflow id per logical workflow (see below). Nothing breaks without it, but your commands will not be recognized as belonging together.
Coordinating with other UI workflows
Windows has one foreground window, one keyboard focus, one cursor, and one input stream. winapp ui
therefore makes desktop-driving commands take cooperative turns so concurrent workflows cannot
steal each other's focus or dismiss each other's menus. That is always on. Read-only commands never
wait.
Keeping the desktop across commands is opt-in — without an id, each command is a one-shot that releases the desktop the moment it finishes:
# Set once per logical UI workflow — same value for cooperating calls, different values for
# independent workflows (even from the same agent).
$env:WINAPP_UI_WORKFLOW_ID = [guid]::NewGuid().ToString()
Rules that matter when driving this from an agent:
- Each tool call usually gets a fresh shell, and there is no process-ancestry fallback, so commands are grouped ONLY by the id you inject. Without it every call is its own workflow.
- A workflow with an id keeps its turn for four seconds after its last command. That covers back-to-back commands in one script; it deliberately expires while you are reasoning. Treat it as a fallback for when you cannot say you are done — not as the way to finish.
- Run
winapp ui yieldwhen you finish a known sequence. It hands the desktop over immediately instead of making a waiting workflow sit out a four-second grace nobody needs. Yielding twice, or after the grace lapsed, is a harmless success. - After a reasoning gap, replay your setup. Another workflow may have used the desktop, so reopen the menu / re-navigate, re-resolve the element, then act. Do not assume transient UI survived.
- Prefer one tight script over many round trips for a known sequence:
winapp ui invoke View -w $hwnd; winapp ui search "Status bar" -w $hwnd; winapp ui click "Status bar" -w $hwnd; winapp ui yield. recordshares the turn with its own workflow, so same-workflow clicks and typing are captured while it runs — but only if both commands carry the same id. Arecordwith no id blocks everyone else for its whole duration.- Ordering is owner affinity, then FIFO. An active workflow may keep issuing commands ahead of others already waiting; once it yields or its grace expires, waiters are served in arrival order.
- Waiting is indefinite and cancellable. A status line appears after one second; Ctrl+C exits
130with error codecancelledand the command never ran. - There is no hard cap — a long script, unbounded recording, or failure loop can block other mutating workflows until it finishes or is stopped.
Commands that never wait: status, list-windows, inspect, search, get-*, wait-for.
Commands that wait for the turn but never take the desktop (headless/locked-session friendly):
set-value, scroll-into-view, scroll --direction/--to, record. They mutate the app, so they
queue behind another workflow. Inside your own workflow they overlap with other shared work — that
is how record captures the set-value calls it is recording — but they still wait behind an
earlier DesktopExclusive command of your own workflow, so a click followed by a set-value runs
in the order you wrote it.
Commands that take the desktop exclusively: invoke, click, drag, hover, scroll --wheel,
touch, pen, focus, send-keys, screenshot.
# Finish a workflow deliberately rather than leaving the desktop reserved for four more seconds.
winapp ui yield
Common patterns
Discover and interact
# See what's clickable, then screenshot for context
winapp ui inspect -a myapp --interactive; winapp ui screenshot -a myapp
# Click and verify the page changed
winapp ui invoke btn-settings-a1b2 -a myapp; winapp ui wait-for pn-settingspage-c3d4 -a myapp --timeout 3000; winapp ui screenshot -a myapp
# Fill a form and submit
winapp ui set-value txt-searchbox-e5f6 "hello" -a myapp; winapp ui invoke btn-submit-7a90 -a myapp; winapp ui screenshot -a myapp
Find visible text and click it
# Search by text — output shows invokable ancestor
winapp ui search "Save changes" -a myapp
# Output:
# lbl-savechanges-a1b2 "Save changes" (120,40 80x20)
# ^ invoke via: btn-save-c3d4 "Save"
# Invoke by text — auto-walks to parent Button
winapp ui invoke 'Save changes' -a myapp
Navigate multi-page apps
# Click nav item, wait for page, inspect what's available
winapp ui invoke itm-samples-3f2c -a myapp; winapp ui wait-for pn-samplespage-b4e7 -a myapp; winapp ui inspect -a myapp --interactive
Disambiguate duplicate elements
# When text search matches multiple elements, the error shows slugs for each — pick the right one
winapp ui invoke Submit -a myapp
# → Selector matched 3 elements:
# [0] Button "Submit Order" → btn-submitorder-a1b2
# [1] Button "Submit" → btn-submit-c3d4
# Use the slug: winapp ui invoke btn-submit-c3d4 -a myapp
Key concepts
- Selector brackets:
inspectandsearchoutput shows selectors in[brackets]— use the bracketed value with otheruicommands. Selectors are either AutomationId (stable, developer-set) or generated slug (e.g.,btn-name-hash). - AutomationId selectors: When an element has a unique AutomationId, it becomes the selector directly (e.g.,
[MinimizeButton]). These survive layout changes and localization — preferred for stable targeting. - Slug selectors: When no unique AutomationId exists, a generated slug is used (e.g.,
[btn-close-a2b3]). Format:prefix-name-hash. May go stale after UI changes. - Plain text search:
searchandinvokeaccept plain text —search Minimizefinds elements with "Minimize" in their Name or AutomationId (substring, case-insensitive). No special syntax needed. --interactiveflag: Filters to invokable elements only with auto-depth 8 — the fastest way to see what you can click- Invokable ancestor surfacing: When a search result isn't invokable, the nearest invokable parent is shown with its selector
;chaining: Chain commands with;to run multiple operations in one call, reducing agent round-trips-avs-w: Use-ato find apps by name/title/PID. Use-w <HWND>for stable window targeting- Element markers:
[on]/[off]for toggles,[collapsed]/[expanded],[scroll:v]/[scroll:h]/[scroll:vh]for scrollable containers,[offscreen],[disabled],value="..."for editable elements
Usage
Connect and discover
# Connect and see interactive elements in one call
winapp ui status -a myapp; winapp ui inspect -a myapp --interactive
Inspect element tree
winapp ui inspect -a myapp --interactive # invokable elements only, auto-depth 8
winapp ui inspect -a myapp --depth 5 # deeper tree at depth 5
winapp ui inspect txt-searchbox-e5f6 -a myapp # subtree rooted at element
winapp ui inspect btn-settings-a1b2 -a myapp --ancestors # walk up from element to root
winapp ui inspect -a myapp --hide-offscreen # hide offscreen elements
Find elements
winapp ui search Close -a myapp # finds elements with "Close" in name or automationId
winapp ui search Button -a myapp # finds elements with "Button" in name (also matches type names)
winapp ui search image -a myapp # case-insensitive substring match
Screenshot
# Full window screenshot
winapp ui screenshot -a myapp --output page.png
# Crop to element; capture with popups visible
winapp ui screenshot txt-searchbox-e5f6 -a myapp --output search.png
winapp ui screenshot -a myapp --capture-screen --output with-popups.png
# Bring window to foreground first (matches what the user is currently seeing)
winapp ui screenshot -a myapp --focus --output focused.png
Record video (H.264 MP4)
Record a window or element region to MP4. By default recording continues until stopped; use --duration-sec N for a timed run.
# Record a window for 10s at 15 fps
winapp ui record -a myapp --duration-sec 10 --fps 15 --output demo.mp4
# Recommended agent evidence: MP4 plus timestamped JPEGs and an NDJSON index
winapp ui record -a myapp --frames --duration-sec 10 --fps 10 --output demo.mp4 --json
# Include overlays/popups (captures from screen DC; may include occluding windows)
winapp ui record -a myapp --capture-screen --duration-sec 5 --output with-popups.mp4
# Programmatic stop: pipe a newline to stop and finalize the MP4 (for agent/script callers)
"" | winapp ui record -a myapp --json --output capture.mp4
- Default
--duration-sec 0records until Ctrl+C, a newline, or EOF on redirected stdin. --frameswrites<output-name>.frameswith a manifest, NDJSON index, and changed JPEGs. It supports 1-30 fps and--max-edge64-4096 (default 1280), with a 1 GiB cap. UseelapsedMsto bound transitions.- With
--frames, existing MP4 and frame paths are not replaced. On partial failure, use the reported preserved path andrecoveryHint. --capture-screencaptures from the screen DC so overlays and popups are included; the window is brought to the foreground first. When WGC is unavailable and--capture-screenis not passed, the CLI returns an error — re-run with--capture-screento consent to screen-DC capture. Because the screen DC captures whatever is genuinely in front, the target's foreground is verified immediately before capture; if activation was refused the command fails withforeground_not_targetand writes nothing rather than returning an image of the wrong window.- Providing a selector that doesn't match any element fails immediately with
element_not_found(rather than silently recording the whole window). --jsonwrites the final result to stdout and one JSON event per line to stderr.
Hover (for tooltips, flyouts, hover states)
--dwell-time <ms> sets how long to wait after hovering (default: 800, range: 0–10000).
# Hover to trigger tooltip, then capture it (default 800ms dwell)
winapp ui hover btn-info-a1b2 -a myapp; winapp ui screenshot -a myapp --capture-screen --output tooltip.png
# Longer dwell for apps with slow tooltip timers
winapp ui hover btn-info-a1b2 -a myapp --dwell-time 1200; winapp ui screenshot -a myapp --capture-screen
Send keyboard input
Synthesize keystrokes — the keyboard counterpart to click. Use for arrow/Tab/Enter navigation, shortcuts, and per-keystroke typing (vs set-value's atomic write). Tokens are whitespace-separated: named keys (enter, down, tab, esc, f5), modifier combos (ctrl+shift+t), literal text (hello), and raw virtual keys (vk=0xNN).
# Keyboard navigation then commit
winapp ui send-keys "down down enter" -a myapp
# Type the literal words "down down enter" instead of pressing those keys (text= escapes each token)
winapp ui send-keys "text=down text=down text=enter" -a myapp
# Same intent, less typing: --verbatim types the whole argument literally (and keeps exact whitespace)
winapp ui send-keys "down down enter" -a myapp --verbatim
# Shortcut: select all and delete
winapp ui send-keys "ctrl+a delete" -a myapp
# Focus a field, then type text into it
winapp ui send-keys "Hello world" --target txt-name-a1b2 -a myapp
# Transport: --via post-message (default, HWND-targeted, bypasses UIPI) or send-input (OS-wide)
winapp ui send-keys "enter" -a myapp --via send-input
# Fire a global hotkey: win+... is refused by default (acts on the shell); opt in with --allow-system-keys
winapp ui send-keys "win+shift+v" -a myapp --via send-input --allow-system-keys
- Default
post-messageis HWND-targeted and works across integrity levels, but can't fireWH_KEYBOARD_LLglobal hotkeys. It automatically retargets to the focused child control of the target window, so classic Win32/WinForms child-window controls (e.g. an edit box) receive the input. WinUI 3 / UWP / XAML controls are windowless and ignore postedWM_CHAR/WM_KEYDOWN— post-message can't deliver keys or text to them (the command emits a warning and still exits 0, sincePostMessagecan't confirm delivery). Use--via send-inputfor WinUI 3 / UWP / XAML apps. - A token that collides with a key/modifier name (e.g.
enter,down,ctrl+a) is pressed as that key. Prefix it withtext=to type it as literal text instead —text=entertypes the word "enter"; chaintext=tokens to type a literal phrase liketext=down text=down text=enter. Backslash escapes inside atext=value type whitespace the tokenizer would otherwise collapse:\s→space,\t→tab,\n→newline,\r→CR,\\→backslash (e.g.text=a\s\sb→ "a b"). When the whole argument is literal text, pass--verbatiminstead of escaping each token: it types the entire keys argument as-is (no key/combo/vk=/text=parsing) and preserves exact whitespace —send-keys "down down enter" --verbatimtypes the words. (--verbatimdoes not decode backslash escapes; use atext=token for control characters.) send-inputis fully real input but goes to the foreground window and is UIPI-blocked when injecting from elevated → AppContainer/AppX. It rejects system-reserved combos (win+l,alt+f4,ctrl+shift+esc,ctrl+alt+del,alt+tab, …) because those act on the OS/shell, not just the target — pass--allow-system-keysto opt in (e.g. to fire a global hotkey such as PowerToys'win+shift+vorwin+r), or use--via post-message(window-scoped) to send one straight to the window.win+landctrl+alt+delstay blocked even with--allow-system-keys—win+llocks the workstation viaLockWorkStation()(unrecoverable from automation), andctrl+alt+delis a Secure Attention Sequence (SAS) that Windows drops from injected input regardless of the flag, so it errors (invalid_arguments) instead of falsely reporting success. On a locked/secure desktopsend-inputfails fast withno_interactive_desktop.- Per-keystroke events: named keys/combos fire a real
KeyDownon both transports. For literal typed text,--via send-inputmaps each char to its VK (+Shift) so each character fires a realKeyDown+ OS-composedWM_CHAR(TextChanged) — use it when downstream logic keys offKeyDown(e.g. WinUI 3/WPFTextBox); bring the target window to the foreground first.--via post-messageposts aWM_CHARper character to the focused child control (raisesTextChanged, lands correct text into classic Win32 controls across integrity levels) but does not fire a per-characterKeyDown, and — because WinUI 3 / UWP / XAML controls are windowless — does not reach them at all (named keys and text alike); use--via send-inputthere. - Long literal text on
--via send-inputis auto-throttled: the text is split into small character chunks injected oneSendInputat a time with a brief pause between the chunks of that one run, so the target can drain its input queue and every character lands. A single unbroken burst overruns the queue and silently drops characters even though the command reports success. The pacing is scoped to a single long text run — short text, key names, and modifier combos (including sequences likectrl+a delete) inject with no added delay, and the command emits an informational warning when a payload is large enough to be throttled. Because each paced chunk lands on whatever window is foreground,send-inputre-verifies the target still owns the foreground before every continuation chunk and aborts withforeground_not_targetif focus leaves the target mid-injection, so a focus change partway through can't spray the rest of the text into another window (a focus-changing chord such asalt+tabis exempt and is never treated as drift). For large bulk text, preferset-value(atomic, no keystrokes or foreground needed) on controls that support it.
Drag (reorder, resize, sliders, drag-and-drop)
Press the mouse button at one point, move to another, then release with drag <from> <to>, where each endpoint is an element selector (uses its center) or screen x,y coordinates from ui inspect. Uses SendInput with intermediate moves so apps see a realistic WM_MOUSEMOVE stream.
# Reorder one item onto another (center → center)
winapp ui drag itm-card-9f8e itm-slot-2c1a -a myapp
# Element center → screen coordinates (as reported by `ui inspect`)
winapp ui drag itm-card-9f8e 300,400 -a myapp
# Raw screen coordinates → screen coordinates
winapp ui drag 120,200 480,200 -a myapp
# Right-button drag
winapp ui drag itm-card-9f8e itm-trash-0001 -a myapp --right
- A selector drags from/to the element's center;
x,yare screen coordinates in the same spaceui inspect/searchreport. Element endpoints are re-resolved just before the drag and fail withtarget_movedif still animating; on a locked/secure desktop the drag fails withno_interactive_desktop.
Touch gestures (tap, swipe, pinch, stretch, long-press)
Inject synthetic touch. The contact anchor is an element selector (its center) or an explicit --at x,y screen coordinate. Prefers the modern synthetic-pointer device and falls back to the legacy touch-injection API.
# Tap an element center; or tap explicit screen coordinates
winapp ui touch btn-ok-1a2b -a myapp
winapp ui touch -a myapp --at 320,240
# Long-press, swipe, and two-finger pinch/stretch (zoom)
winapp ui touch tile-photo-7b3c -a myapp --gesture long-press --hold-ms 600
winapp ui touch -a myapp --at 100,300 --gesture swipe --to-point 400,300
winapp ui touch img-map-9f8e -a myapp --gesture pinch --distance 200
winapp ui touch img-map-9f8e -a myapp --gesture stretch --distance 200
- Gestures:
tap(default),double-tap,long-press,swipe,pinch,stretch.--fingers1–10 (pinch/stretch always 2). Refuses without a non-zero foregrounded target (no_target/foreground_not_target/no_interactive_desktop); every coordinate is checked against the target window, and a point outside it produces a non-fatal warning (warnings[]in--json) while injection still proceeds — consistent with the mouse verbs. If injected touch is unsupported on the device, the command surfaces the real Win32 error rather than a false success. In a Remote Desktop/VM session delivery isn't guaranteed even on exit 0 — the command appends a delivery-uncertainty warning (warnings[]in--json); verify the effect with a screenshot.
Pen / stylus (taps and ink strokes)
Inject synthetic pen input (Windows 10 1809+). Target an element center, an explicit --at, or a full --path ink stroke, with pressure/tilt/eraser control.
# Pen tap at element center; firm tap at explicit coords
winapp ui pen canvas-1a2b -a myapp
winapp ui pen -a myapp --at 320,240 --pressure 0.8
# Draw an ink stroke, or erase along one
winapp ui pen -a myapp --path "100,100 150,120 210,140 260,120"
winapp ui pen -a myapp --path "100,100 260,100" --eraser
--pressure0.0–1.0,--tilt-x/--tilt-y±90°,--eraserfor the eraser end. Same injection safety astouch: requires a non-zero foregrounded target window and checks every ink point (out-of-window → non-fatalwarnings[]advisory, injection still proceeds). Pen routing is especially unreliable over Remote Desktop — exit 0 can mean the call succeeded but no pen reached the app; the command appends a delivery-uncertainty warning (warnings[]in--json). Validate pen flows on a local interactive desktop.
Read element state
# Read text/value content (works for RichEditBox, TextBox, ComboBox, Slider, labels)
winapp ui get-value doc-texteditor-53ad -a notepad
winapp ui get-value SearchBox -a myapp
winapp ui get-value CmbTheme -a myapp # reads ComboBox selected item via SelectionPattern
# Check toggle/selection state, value, scroll position
winapp ui get-property chk-agreecheckbox-b2c3 -a myapp --property ToggleState
winapp ui get-property txt-textbox-a4b1 -a myapp --property Value
winapp ui get-property cmb-modellist-d5e6 -a myapp --property IsSelected
# See what has keyboard focus
winapp ui get-focused -a myapp
Set values
set-value writes programmatically (no keystrokes, no foreground) via a fallback chain: ValuePattern → RangeValuePattern (numeric) → LegacyIAccessible put_accValue for TextPattern-only edit controls.
winapp ui set-value txt-searchbox-e5f6 "hello" -a myapp # TextBox/ComboBox via ValuePattern
winapp ui set-value sld-volume-b2c3 75 -a myapp # Slider via RangeValuePattern
winapp ui set-value doc-compose-9f3a "hello" -a myapp # RichEdit/compose box via LegacyIAccessible
- The LegacyIAccessible fallback reaches rich-edit/compose controls that expose no ValuePattern, as long as their accessibility implements
put_accValue(native Win32 rich-edit and Chromium/Electron/WebView2 compose boxes typically do). - WinUI 3
RichEditBoxand WPFRichTextBoxdon't support programmatic value-setting — by design they're read-only to UI Automation's value APIs (Text pattern, no settable Value pattern).set-valuefails on them with a clear error — usesend-keys(needs an unlocked, foregrounded desktop) to type into those instead. Noteget-valuecan still read them via TextPattern.
Scroll containers
# Find scrollable containers — look for [scroll:v] (vertical) or [scroll:h] (horizontal)
winapp ui search scroll -a myapp
# Output:
# pn-scrollview-bfef Pane "scrollView" [scroll:v] (2127,296 1191x965)
# pn-scrollviewer-bfb1 Pane "scrollViewer" [scroll:h] (2127,296 1191x216)
# Scroll vertically
winapp ui scroll pn-scrollview-bfef --direction down -a myapp
# Scroll to top/bottom
winapp ui scroll pn-scrollview-bfef --to bottom -a myapp
# Scroll and then inspect for newly visible elements
winapp ui scroll pn-scrollview-bfef --direction down -a myapp; winapp ui search TargetItem -a myapp
# Synthesize real mouse-wheel input over the element (1 = one notch up, -1 = down) — tests wheel handlers (zoom, custom scroll)
winapp ui scroll img-map-a1b2 --wheel -1 -a myapp
Wait for UI state
winapp ui wait-for btn-submit-a1b2 -a myapp --timeout 5000
winapp ui wait-for itm-status-c3d4 -a myapp --value "Complete" --timeout 5000
Tips
- Use
--interactivewithinspectas your first command — it shows only what you can click - Chain commands with
;to reduce round-trips (see note below on why not&&) - Use slugs from output to target specific elements — they're hash-validated and shell-safe
- Use plain text search to find elements:
search Minimize,invoke Submit - When multiple elements match text search, the error shows slugs for each — pick the right one
- Use
get-property --property ToggleStateto verify checkbox/toggle state after invoke scrollauto-finds the nearest scrollable parent- Use
--capture-screento capture popup overlays, dropdown menus, and flyouts (also brings the window to the foreground) - Use
hoverbeforescreenshot --capture-screento capture tooltips and hover-triggered UI - Use
--focusto foreground the target window before capture without switching to screen-DC capture (default capture path uses Windows.Graphics.Capture and works while occluded) - Use
--hide-disabledand--hide-offscreento reduce noise
Why ; instead of &&
Use ; (not &&) to chain commands. PowerShell's && operator can freeze when a native CLI writes to stderr or uses ANSI escape sequences — this causes a pipeline deadlock. ; runs each command unconditionally and avoids this issue. This is also better for agent workflows: you usually want the screenshot to run even if the invoke had a non-zero exit (to see what went wrong).
File dialog workaround
File open/save dialogs are standard Windows dialogs with UIA support. Interact with them using existing commands:
# 1. Trigger the dialog (e.g., click "Open File" button)
winapp ui invoke btn-openfilebtn-a2b3 -a myapp
# 2. Find the dialog window
winapp ui list-windows -a myapp
# → Shows the main window + the dialog HWND
# Note: untitled zero-size windows are hidden by default; use --show-hidden to include them
# 3. Target the dialog, type the file path, and confirm
winapp ui set-value txt-1148-c4d5 "C:\path\to\file.png" -w <dialog-hwnd>
winapp ui invoke btn-open-e6f7 -w <dialog-hwnd>
Note: The filename input in standard file dialogs typically has AutomationId 1148. Use inspect -w <dialog-hwnd> --interactive to discover the actual slugs.
JSON output envelopes (v0.3.1+)
The --json envelope for ui inspect, ui get-focused, ui search, and ui wait-for was reshaped in v0.3.1. Pre-0.3.1 parsers will silently break — most fields were renamed, removed, or moved into envelopes. Highlights:
ui inspect --jsonnow nests elements underwindows[].elements[](was a flatelements[]).ui get-focused --jsonalways emits an envelope —{ "hasFocus": false }or{ "hasFocus": true, "element": {...} }(was barenull).ui search --json/ui wait-for --jsonmay include aninvokableAncestorfield (element-shaped) on each match.- Per-element
id,parentSelector, andwindowHandleare removed — useselectoras the public handle.
Full schemas with examples: references/ui-json-envelope.md.
Related skills
winapp-setupfor adding Windows SDK to your projectwinapp-packagefor packaging apps as MSIX
Troubleshooting
| Error | Cause | Solution |
|---|---|---|
| "No running app found" | Wrong name or app not running | Try process name, window title, or PID |
| "Multiple windows match" | Several windows match -a | Use -w <HWND> from the listed options |
| "Selector matched N elements" | Text query matches multiple elements | Use a slug from the suggestions shown in the error, or from inspect output |
| "Element may have changed" | Slug hash doesn't match current element | Re-run inspect to get fresh slugs |
| "does not support any invoke pattern" | Element can't be invoked | The error shows the invokable ancestor slug if one exists — use that |
| "No UIA window found" | UIA can't see the window | Use list-windows to find HWND, then -w |
| Popup not in screenshot | Default capture path doesn't include unowned overlays | Use --capture-screen flag |
foreground_not_target from --capture-screen | Windows refused the activation (focus-stealing prevention, UAC prompt, another window activating itself), so a screen capture would have recorded the wrong window | Click the target window, close the window that stole focus, then retry — or drop --capture-screen to capture the window directly |
element_not_found during record | Selector given but element not in tree | Re-run inspect or search to get a fresh selector |
ambiguous_selector during record | Plain-text selector matched multiple elements | Use a slug from the suggestions in the error message, or from inspect output |
| WGC unavailable during record | WGC capture init failed; no silent fallback | Check GPU/driver; use --capture-screen to explicitly request screen DC capture |
CLI reference
Run winapp <command> --help for current command options, or winapp --cli-schema for the complete machine-readable command schema.
microsoft/winappcli · MIT · Revision a1325be26b8d
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